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- * howler.js v2.0.1
- * howlerjs.com
- *
- * (c) 2013-2016, James Simpson of GoldFire Studios
- * goldfirestudios.com
- *
- * MIT License
- */
- (function() {
- 'use strict';
-
-
-
- * Create the global controller. All contained methods and properties apply
- * to all sounds that are currently playing or will be in the future.
- */
- var HowlerGlobal = function() {
- this.init();
- };
- HowlerGlobal.prototype = {
-
- * Initialize the global Howler object.
- * @return {Howler}
- */
- init: function() {
- var self = this || Howler;
-
- self._codecs = {};
- self._howls = [];
- self._muted = false;
- self._volume = 1;
- self._canPlayEvent = 'canplaythrough';
- self._navigator = (typeof window !== 'undefined' && window.navigator) ? window.navigator : null;
-
- self.masterGain = null;
- self.noAudio = false;
- self.usingWebAudio = true;
- self.autoSuspend = true;
- self.ctx = null;
-
- self.mobileAutoEnable = true;
-
- self._setup();
- return self;
- },
-
- * Get/set the global volume for all sounds.
- * @param {Float} vol Volume from 0.0 to 1.0.
- * @return {Howler/Float} Returns self or current volume.
- */
- volume: function(vol) {
- var self = this || Howler;
- vol = parseFloat(vol);
-
- if (!self.ctx) {
- setupAudioContext();
- }
- if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {
- self._volume = vol;
-
- if (self._muted) {
- return self;
- }
-
- if (self.usingWebAudio) {
- self.masterGain.gain.value = vol;
- }
-
- for (var i=0; i<self._howls.length; i++) {
- if (!self._howls[i]._webAudio) {
-
- var ids = self._howls[i]._getSoundIds();
-
- for (var j=0; j<ids.length; j++) {
- var sound = self._howls[i]._soundById(ids[j]);
- if (sound && sound._node) {
- sound._node.volume = sound._volume * vol;
- }
- }
- }
- }
- return self;
- }
- return self._volume;
- },
-
- * Handle muting and unmuting globally.
- * @param {Boolean} muted Is muted or not.
- */
- mute: function(muted) {
- var self = this || Howler;
-
- if (!self.ctx) {
- setupAudioContext();
- }
- self._muted = muted;
-
- if (self.usingWebAudio) {
- self.masterGain.gain.value = muted ? 0 : self._volume;
- }
-
- for (var i=0; i<self._howls.length; i++) {
- if (!self._howls[i]._webAudio) {
-
- var ids = self._howls[i]._getSoundIds();
-
- for (var j=0; j<ids.length; j++) {
- var sound = self._howls[i]._soundById(ids[j]);
- if (sound && sound._node) {
- sound._node.muted = (muted) ? true : sound._muted;
- }
- }
- }
- }
- return self;
- },
-
- * Unload and destroy all currently loaded Howl objects.
- * @return {Howler}
- */
- unload: function() {
- var self = this || Howler;
- for (var i=self._howls.length-1; i>=0; i--) {
- self._howls[i].unload();
- }
-
- if (self.usingWebAudio && typeof self.ctx.close !== 'undefined') {
- self.ctx.close();
- self.ctx = null;
- setupAudioContext();
- }
- return self;
- },
-
- * Check for codec support of specific extension.
- * @param {String} ext Audio file extention.
- * @return {Boolean}
- */
- codecs: function(ext) {
- return (this || Howler)._codecs[ext.replace(/^x-/, '')];
- },
-
- * Setup various state values for global tracking.
- * @return {Howler}
- */
- _setup: function() {
- var self = this || Howler;
-
- self.state = self.ctx ? self.ctx.state || 'running' : 'running';
-
- self._autoSuspend();
-
- if (!self.noAudio) {
- self._setupCodecs();
- }
- return self;
- },
-
- * Check for browser support for various codecs and cache the results.
- * @return {Howler}
- */
- _setupCodecs: function() {
- var self = this || Howler;
- var audioTest = (typeof Audio !== 'undefined') ? new Audio() : null;
- if (!audioTest || typeof audioTest.canPlayType !== 'function') {
- return self;
- }
- var mpegTest = audioTest.canPlayType('audio/mpeg;').replace(/^no$/, '');
-
- var checkOpera = self._navigator && self._navigator.userAgent.match(/OPR\/([0-6].)/g);
- var isOldOpera = (checkOpera && parseInt(checkOpera[0].split('/')[1], 10) < 33);
- self._codecs = {
- mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType('audio/mp3;').replace(/^no$/, ''))),
- mpeg: !!mpegTest,
- opus: !!audioTest.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ''),
- ogg: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ''),
- oga: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ''),
- wav: !!audioTest.canPlayType('audio/wav; codecs="1"').replace(/^no$/, ''),
- aac: !!audioTest.canPlayType('audio/aac;').replace(/^no$/, ''),
- caf: !!audioTest.canPlayType('audio/x-caf;').replace(/^no$/, ''),
- m4a: !!(audioTest.canPlayType('audio/x-m4a;') || audioTest.canPlayType('audio/m4a;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),
- mp4: !!(audioTest.canPlayType('audio/x-mp4;') || audioTest.canPlayType('audio/mp4;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),
- weba: !!audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, ''),
- webm: !!audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, ''),
- dolby: !!audioTest.canPlayType('audio/mp4; codecs="ec-3"').replace(/^no$/, ''),
- flac: !!(audioTest.canPlayType('audio/x-flac;') || audioTest.canPlayType('audio/flac;')).replace(/^no$/, '')
- };
- return self;
- },
-
- * Mobile browsers will only allow audio to be played after a user interaction.
- * Attempt to automatically unlock audio on the first user interaction.
- * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/
- * @return {Howler}
- */
- _enableMobileAudio: function() {
- var self = this || Howler;
-
- var isMobile = /iPhone|iPad|iPod|Android|BlackBerry|BB10|Silk|Mobi/i.test(self._navigator && self._navigator.userAgent);
- var isTouch = !!(('ontouchend' in window) || (self._navigator && self._navigator.maxTouchPoints > 0) || (self._navigator && self._navigator.msMaxTouchPoints > 0));
- if (self._mobileEnabled || !self.ctx || (!isMobile && !isTouch)) {
- return;
- }
- self._mobileEnabled = false;
-
-
-
- if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {
- self._mobileUnloaded = true;
- self.unload();
- }
-
-
- self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);
-
-
-
- var unlock = function() {
-
- var source = self.ctx.createBufferSource();
- source.buffer = self._scratchBuffer;
- source.connect(self.ctx.destination);
-
- if (typeof source.start === 'undefined') {
- source.noteOn(0);
- } else {
- source.start(0);
- }
-
- source.onended = function() {
- source.disconnect(0);
-
- self._mobileEnabled = true;
- self.mobileAutoEnable = false;
-
- document.removeEventListener('touchend', unlock, true);
- };
- };
-
- document.addEventListener('touchend', unlock, true);
- return self;
- },
-
- * Automatically suspend the Web Audio AudioContext after no sound has played for 30 seconds.
- * This saves processing/energy and fixes various browser-specific bugs with audio getting stuck.
- * @return {Howler}
- */
- _autoSuspend: function() {
- var self = this;
- if (!self.autoSuspend || !self.ctx || typeof self.ctx.suspend === 'undefined' || !Howler.usingWebAudio) {
- return;
- }
-
- for (var i=0; i<self._howls.length; i++) {
- if (self._howls[i]._webAudio) {
- for (var j=0; j<self._howls[i]._sounds.length; j++) {
- if (!self._howls[i]._sounds[j]._paused) {
- return self;
- }
- }
- }
- }
- if (self._suspendTimer) {
- clearTimeout(self._suspendTimer);
- }
-
- self._suspendTimer = setTimeout(function() {
- if (!self.autoSuspend) {
- return;
- }
- self._suspendTimer = null;
- self.state = 'suspending';
- self.ctx.suspend().then(function() {
- self.state = 'suspended';
- if (self._resumeAfterSuspend) {
- delete self._resumeAfterSuspend;
- self._autoResume();
- }
- });
- }, 30000);
- return self;
- },
-
- * Automatically resume the Web Audio AudioContext when a new sound is played.
- * @return {Howler}
- */
- _autoResume: function() {
- var self = this;
- if (!self.ctx || typeof self.ctx.resume === 'undefined' || !Howler.usingWebAudio) {
- return;
- }
- if (self.state === 'running' && self._suspendTimer) {
- clearTimeout(self._suspendTimer);
- self._suspendTimer = null;
- } else if (self.state === 'suspended') {
- self.state = 'resuming';
- self.ctx.resume().then(function() {
- self.state = 'running';
- });
- if (self._suspendTimer) {
- clearTimeout(self._suspendTimer);
- self._suspendTimer = null;
- }
- } else if (self.state === 'suspending') {
- self._resumeAfterSuspend = true;
- }
- return self;
- }
- };
-
- var Howler = new HowlerGlobal();
-
-
-
- * Create an audio group controller.
- * @param {Object} o Passed in properties for this group.
- */
- var Howl = function(o) {
- var self = this;
-
- if (!o.src || o.src.length === 0) {
- console.error('An array of source files must be passed with any new Howl.');
- return;
- }
- self.init(o);
- };
- Howl.prototype = {
-
- * Initialize a new Howl group object.
- * @param {Object} o Passed in properties for this group.
- * @return {Howl}
- */
- init: function(o) {
- var self = this;
-
- if (!Howler.ctx) {
- setupAudioContext();
- }
-
- self._autoplay = o.autoplay || false;
- self._format = (typeof o.format !== 'string') ? o.format : [o.format];
- self._html5 = o.html5 || false;
- self._muted = o.mute || false;
- self._loop = o.loop || false;
- self._pool = o.pool || 5;
- self._preload = (typeof o.preload === 'boolean') ? o.preload : true;
- self._rate = o.rate || 1;
- self._sprite = o.sprite || {};
- self._src = (typeof o.src !== 'string') ? o.src : [o.src];
- self._volume = o.volume !== undefined ? o.volume : 1;
-
- self._duration = 0;
- self._state = 'unloaded';
- self._sounds = [];
- self._endTimers = {};
- self._queue = [];
-
- self._onend = o.onend ? [{fn: o.onend}] : [];
- self._onfade = o.onfade ? [{fn: o.onfade}] : [];
- self._onload = o.onload ? [{fn: o.onload}] : [];
- self._onloaderror = o.onloaderror ? [{fn: o.onloaderror}] : [];
- self._onpause = o.onpause ? [{fn: o.onpause}] : [];
- self._onplay = o.onplay ? [{fn: o.onplay}] : [];
- self._onstop = o.onstop ? [{fn: o.onstop}] : [];
- self._onmute = o.onmute ? [{fn: o.onmute}] : [];
- self._onvolume = o.onvolume ? [{fn: o.onvolume}] : [];
- self._onrate = o.onrate ? [{fn: o.onrate}] : [];
- self._onseek = o.onseek ? [{fn: o.onseek}] : [];
-
- self._webAudio = Howler.usingWebAudio && !self._html5;
-
- if (typeof Howler.ctx !== 'undefined' && Howler.ctx && Howler.mobileAutoEnable) {
- Howler._enableMobileAudio();
- }
-
- Howler._howls.push(self);
-
- if (self._preload) {
- self.load();
- }
- return self;
- },
-
- * Load the audio file.
- * @return {Howler}
- */
- load: function() {
- var self = this;
- var url = null;
-
- if (Howler.noAudio) {
- self._emit('loaderror', null, 'No audio support.');
- return;
- }
-
- if (typeof self._src === 'string') {
- self._src = [self._src];
- }
-
- for (var i=0; i<self._src.length; i++) {
- var ext, str;
- if (self._format && self._format[i]) {
-
- ext = self._format[i];
- } else {
-
- str = self._src[i];
- if (typeof str !== 'string') {
- self._emit('loaderror', null, 'Non-string found in selected audio sources - ignoring.');
- continue;
- }
-
- ext = /^data:audio\/([^;,]+);/i.exec(str);
- if (!ext) {
- ext = /\.([^.]+)$/.exec(str.split('?', 1)[0]);
- }
- if (ext) {
- ext = ext[1].toLowerCase();
- }
- }
-
- if (Howler.codecs(ext)) {
- url = self._src[i];
- break;
- }
- }
- if (!url) {
- self._emit('loaderror', null, 'No codec support for selected audio sources.');
- return;
- }
- self._src = url;
- self._state = 'loading';
-
-
- if (window.location.protocol === 'https:' && url.slice(0, 5) === 'http:') {
- self._html5 = true;
- self._webAudio = false;
- }
-
- new Sound(self);
-
- if (self._webAudio) {
- loadBuffer(self);
- }
- return self;
- },
-
- * Play a sound or resume previous playback.
- * @param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
- * @param {Boolean} internal Internal Use: true prevents event firing.
- * @return {Number} Sound ID.
- */
- play: function(sprite, internal) {
- var self = this;
- var id = null;
-
- if (typeof sprite === 'number') {
- id = sprite;
- sprite = null;
- } else if (typeof sprite === 'string' && self._state === 'loaded' && !self._sprite[sprite]) {
-
- return null;
- } else if (typeof sprite === 'undefined') {
-
- sprite = '__default';
-
-
- var num = 0;
- for (var i=0; i<self._sounds.length; i++) {
- if (self._sounds[i]._paused && !self._sounds[i]._ended) {
- num++;
- id = self._sounds[i]._id;
- }
- }
- if (num === 1) {
- sprite = null;
- } else {
- id = null;
- }
- }
-
- var sound = id ? self._soundById(id) : self._inactiveSound();
-
- if (!sound) {
- return null;
- }
-
- if (id && !sprite) {
- sprite = sound._sprite || '__default';
- }
-
-
- if (self._state !== 'loaded' && !self._sprite[sprite]) {
- self._queue.push({
- event: 'play',
- action: function() {
- self.play(self._soundById(sound._id) ? sound._id : undefined);
- }
- });
- return sound._id;
- }
-
- if (id && !sound._paused) {
-
- if (!internal) {
- setTimeout(function() {
- self._emit('play', sound._id);
- }, 0);
- }
- return sound._id;
- }
-
- if (self._webAudio) {
- Howler._autoResume();
- }
-
- var seek = sound._seek > 0 ? sound._seek : self._sprite[sprite][0] / 1000;
- var duration = ((self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000) - seek;
- var timeout = (duration * 1000) / Math.abs(sound._rate);
-
- sound._paused = false;
- sound._ended = false;
- sound._sprite = sprite;
- sound._seek = seek;
- sound._start = self._sprite[sprite][0] / 1000;
- sound._stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000;
- sound._loop = !!(sound._loop || self._sprite[sprite][2]);
-
- var node = sound._node;
- if (self._webAudio) {
-
- var playWebAudio = function() {
- self._refreshBuffer(sound);
-
- var vol = (sound._muted || self._muted) ? 0 : sound._volume;
- node.gain.setValueAtTime(vol, Howler.ctx.currentTime);
- sound._playStart = Howler.ctx.currentTime;
-
- if (typeof node.bufferSource.start === 'undefined') {
- sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);
- } else {
- sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);
- }
-
- if (timeout !== Infinity) {
- self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
- }
- if (!internal) {
- setTimeout(function() {
- self._emit('play', sound._id);
- }, 0);
- }
- };
- if (self._state === 'loaded') {
- playWebAudio();
- } else {
-
- self.once('load', playWebAudio, sound._id);
-
- self._clearTimer(sound._id);
- }
- } else {
-
- var playHtml5 = function() {
- node.currentTime = seek;
- node.muted = sound._muted || self._muted || Howler._muted || node.muted;
- node.volume = sound._volume * Howler.volume();
- node.playbackRate = sound._rate;
- setTimeout(function() {
- node.play();
-
- if (timeout !== Infinity) {
- self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
- }
- if (!internal) {
- self._emit('play', sound._id);
- }
- }, 0);
- };
-
- var loadedNoReadyState = (self._state === 'loaded' && (window && window.ejecta || !node.readyState && Howler._navigator.isCocoonJS));
- if (node.readyState === 4 || loadedNoReadyState) {
- playHtml5();
- } else {
- var listener = function() {
-
- playHtml5();
-
- node.removeEventListener(Howler._canPlayEvent, listener, false);
- };
- node.addEventListener(Howler._canPlayEvent, listener, false);
-
- self._clearTimer(sound._id);
- }
- }
- return sound._id;
- },
-
- * Pause playback and save current position.
- * @param {Number} id The sound ID (empty to pause all in group).
- * @return {Howl}
- */
- pause: function(id) {
- var self = this;
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'pause',
- action: function() {
- self.pause(id);
- }
- });
- return self;
- }
-
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
-
- self._clearTimer(ids[i]);
-
- var sound = self._soundById(ids[i]);
- if (sound && !sound._paused) {
-
- sound._seek = self.seek(ids[i]);
- sound._rateSeek = 0;
- sound._paused = true;
-
- self._stopFade(ids[i]);
- if (sound._node) {
- if (self._webAudio) {
-
- if (!sound._node.bufferSource) {
- return self;
- }
- if (typeof sound._node.bufferSource.stop === 'undefined') {
- sound._node.bufferSource.noteOff(0);
- } else {
- sound._node.bufferSource.stop(0);
- }
-
- self._cleanBuffer(sound._node);
- } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {
- sound._node.pause();
- }
- }
-
- if (!arguments[1]) {
- self._emit('pause', sound._id);
- }
- }
- }
- return self;
- },
-
- * Stop playback and reset to start.
- * @param {Number} id The sound ID (empty to stop all in group).
- * @param {Boolean} internal Internal Use: true prevents event firing.
- * @return {Howl}
- */
- stop: function(id, internal) {
- var self = this;
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'stop',
- action: function() {
- self.stop(id);
- }
- });
- return self;
- }
-
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
-
- self._clearTimer(ids[i]);
-
- var sound = self._soundById(ids[i]);
- if (sound) {
-
- sound._seek = sound._start || 0;
- sound._rateSeek = 0;
- sound._paused = true;
- sound._ended = true;
-
- self._stopFade(ids[i]);
- if (sound._node) {
- if (self._webAudio) {
-
- if (!sound._node.bufferSource) {
- if (!internal) {
- self._emit('stop', sound._id);
- }
- return self;
- }
- if (typeof sound._node.bufferSource.stop === 'undefined') {
- sound._node.bufferSource.noteOff(0);
- } else {
- sound._node.bufferSource.stop(0);
- }
-
- self._cleanBuffer(sound._node);
- } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {
- sound._node.currentTime = sound._start || 0;
- sound._node.pause();
- }
- }
- }
- if (sound && !internal) {
- self._emit('stop', sound._id);
- }
- }
- return self;
- },
-
- * Mute/unmute a single sound or all sounds in this Howl group.
- * @param {Boolean} muted Set to true to mute and false to unmute.
- * @param {Number} id The sound ID to update (omit to mute/unmute all).
- * @return {Howl}
- */
- mute: function(muted, id) {
- var self = this;
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'mute',
- action: function() {
- self.mute(muted, id);
- }
- });
- return self;
- }
-
- if (typeof id === 'undefined') {
- if (typeof muted === 'boolean') {
- self._muted = muted;
- } else {
- return self._muted;
- }
- }
-
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
-
- var sound = self._soundById(ids[i]);
- if (sound) {
- sound._muted = muted;
- if (self._webAudio && sound._node) {
- sound._node.gain.setValueAtTime(muted ? 0 : sound._volume, Howler.ctx.currentTime);
- } else if (sound._node) {
- sound._node.muted = Howler._muted ? true : muted;
- }
- self._emit('mute', sound._id);
- }
- }
- return self;
- },
-
- * Get/set the volume of this sound or of the Howl group. This method can optionally take 0, 1 or 2 arguments.
- * volume() -> Returns the group's volume value.
- * volume(id) -> Returns the sound id's current volume.
- * volume(vol) -> Sets the volume of all sounds in this Howl group.
- * volume(vol, id) -> Sets the volume of passed sound id.
- * @return {Howl/Number} Returns self or current volume.
- */
- volume: function() {
- var self = this;
- var args = arguments;
- var vol, id;
-
- if (args.length === 0) {
-
- return self._volume;
- } else if (args.length === 1 || args.length === 2 && typeof args[1] === 'undefined') {
-
- var ids = self._getSoundIds();
- var index = ids.indexOf(args[0]);
- if (index >= 0) {
- id = parseInt(args[0], 10);
- } else {
- vol = parseFloat(args[0]);
- }
- } else if (args.length >= 2) {
- vol = parseFloat(args[0]);
- id = parseInt(args[1], 10);
- }
-
- var sound;
- if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'volume',
- action: function() {
- self.volume.apply(self, args);
- }
- });
- return self;
- }
-
- if (typeof id === 'undefined') {
- self._volume = vol;
- }
-
- id = self._getSoundIds(id);
- for (var i=0; i<id.length; i++) {
-
- sound = self._soundById(id[i]);
- if (sound) {
- sound._volume = vol;
-
- if (!args[2]) {
- self._stopFade(id[i]);
- }
- if (self._webAudio && sound._node && !sound._muted) {
- sound._node.gain.setValueAtTime(vol, Howler.ctx.currentTime);
- } else if (sound._node && !sound._muted) {
- sound._node.volume = vol * Howler.volume();
- }
- self._emit('volume', sound._id);
- }
- }
- } else {
- sound = id ? self._soundById(id) : self._sounds[0];
- return sound ? sound._volume : 0;
- }
- return self;
- },
-
- * Fade a currently playing sound between two volumes (if no id is passsed, all sounds will fade).
- * @param {Number} from The value to fade from (0.0 to 1.0).
- * @param {Number} to The volume to fade to (0.0 to 1.0).
- * @param {Number} len Time in milliseconds to fade.
- * @param {Number} id The sound id (omit to fade all sounds).
- * @return {Howl}
- */
- fade: function(from, to, len, id) {
- var self = this;
- var diff = Math.abs(from - to);
- var dir = from > to ? 'out' : 'in';
- var steps = diff / 0.01;
- var stepLen = (steps > 0) ? len / steps : len;
-
- if (stepLen < 4) {
- steps = Math.ceil(steps / (4 / stepLen));
- stepLen = 4;
- }
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'fade',
- action: function() {
- self.fade(from, to, len, id);
- }
- });
- return self;
- }
-
- self.volume(from, id);
-
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
-
- var sound = self._soundById(ids[i]);
-
- if (sound) {
-
- if (!id) {
- self._stopFade(ids[i]);
- }
-
- if (self._webAudio && !sound._muted) {
- var currentTime = Howler.ctx.currentTime;
- var end = currentTime + (len / 1000);
- sound._volume = from;
- sound._node.gain.setValueAtTime(from, currentTime);
- sound._node.gain.linearRampToValueAtTime(to, end);
- }
- var vol = from;
- sound._interval = setInterval(function(soundId, sound) {
-
- if (steps > 0) {
- vol += (dir === 'in' ? 0.01 : -0.01);
- }
-
- vol = Math.max(0, vol);
- vol = Math.min(1, vol);
-
- vol = Math.round(vol * 100) / 100;
-
- if (self._webAudio) {
- if (typeof id === 'undefined') {
- self._volume = vol;
- }
- sound._volume = vol;
- } else {
- self.volume(vol, soundId, true);
- }
-
- if (vol === to) {
- clearInterval(sound._interval);
- sound._interval = null;
- self.volume(vol, soundId);
- self._emit('fade', soundId);
- }
- }.bind(self, ids[i], sound), stepLen);
- }
- }
- return self;
- },
-
- * Internal method that stops the currently playing fade when
- * a new fade starts, volume is changed or the sound is stopped.
- * @param {Number} id The sound id.
- * @return {Howl}
- */
- _stopFade: function(id) {
- var self = this;
- var sound = self._soundById(id);
- if (sound && sound._interval) {
- if (self._webAudio) {
- sound._node.gain.cancelScheduledValues(Howler.ctx.currentTime);
- }
- clearInterval(sound._interval);
- sound._interval = null;
- self._emit('fade', id);
- }
- return self;
- },
-
- * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.
- * loop() -> Returns the group's loop value.
- * loop(id) -> Returns the sound id's loop value.
- * loop(loop) -> Sets the loop value for all sounds in this Howl group.
- * loop(loop, id) -> Sets the loop value of passed sound id.
- * @return {Howl/Boolean} Returns self or current loop value.
- */
- loop: function() {
- var self = this;
- var args = arguments;
- var loop, id, sound;
-
- if (args.length === 0) {
-
- return self._loop;
- } else if (args.length === 1) {
- if (typeof args[0] === 'boolean') {
- loop = args[0];
- self._loop = loop;
- } else {
-
- sound = self._soundById(parseInt(args[0], 10));
- return sound ? sound._loop : false;
- }
- } else if (args.length === 2) {
- loop = args[0];
- id = parseInt(args[1], 10);
- }
-
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
- sound = self._soundById(ids[i]);
- if (sound) {
- sound._loop = loop;
- if (self._webAudio && sound._node && sound._node.bufferSource) {
- sound._node.bufferSource.loop = loop;
- if (loop) {
- sound._node.bufferSource.loopStart = sound._start || 0;
- sound._node.bufferSource.loopEnd = sound._stop;
- }
- }
- }
- }
- return self;
- },
-
- * Get/set the playback rate of a sound. This method can optionally take 0, 1 or 2 arguments.
- * rate() -> Returns the first sound node's current playback rate.
- * rate(id) -> Returns the sound id's current playback rate.
- * rate(rate) -> Sets the playback rate of all sounds in this Howl group.
- * rate(rate, id) -> Sets the playback rate of passed sound id.
- * @return {Howl/Number} Returns self or the current playback rate.
- */
- rate: function() {
- var self = this;
- var args = arguments;
- var rate, id;
-
- if (args.length === 0) {
-
- id = self._sounds[0]._id;
- } else if (args.length === 1) {
-
- var ids = self._getSoundIds();
- var index = ids.indexOf(args[0]);
- if (index >= 0) {
- id = parseInt(args[0], 10);
- } else {
- rate = parseFloat(args[0]);
- }
- } else if (args.length === 2) {
- rate = parseFloat(args[0]);
- id = parseInt(args[1], 10);
- }
-
- var sound;
- if (typeof rate === 'number') {
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'rate',
- action: function() {
- self.rate.apply(self, args);
- }
- });
- return self;
- }
-
- if (typeof id === 'undefined') {
- self._rate = rate;
- }
-
- id = self._getSoundIds(id);
- for (var i=0; i<id.length; i++) {
-
- sound = self._soundById(id[i]);
- if (sound) {
-
-
- sound._rateSeek = self.seek(id[i]);
- sound._playStart = self._webAudio ? Howler.ctx.currentTime : sound._playStart;
- sound._rate = rate;
-
- if (self._webAudio && sound._node && sound._node.bufferSource) {
- sound._node.bufferSource.playbackRate.value = rate;
- } else if (sound._node) {
- sound._node.playbackRate = rate;
- }
-
- var seek = self.seek(id[i]);
- var duration = ((self._sprite[sound._sprite][0] + self._sprite[sound._sprite][1]) / 1000) - seek;
- var timeout = (duration * 1000) / Math.abs(sound._rate);
-
- if (self._endTimers[id[i]] || !sound._paused) {
- self._clearTimer(id[i]);
- self._endTimers[id[i]] = setTimeout(self._ended.bind(self, sound), timeout);
- }
- self._emit('rate', sound._id);
- }
- }
- } else {
- sound = self._soundById(id);
- return sound ? sound._rate : self._rate;
- }
- return self;
- },
-
- * Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.
- * seek() -> Returns the first sound node's current seek position.
- * seek(id) -> Returns the sound id's current seek position.
- * seek(seek) -> Sets the seek position of the first sound node.
- * seek(seek, id) -> Sets the seek position of passed sound id.
- * @return {Howl/Number} Returns self or the current seek position.
- */
- seek: function() {
- var self = this;
- var args = arguments;
- var seek, id;
-
- if (args.length === 0) {
-
- id = self._sounds[0]._id;
- } else if (args.length === 1) {
-
- var ids = self._getSoundIds();
- var index = ids.indexOf(args[0]);
- if (index >= 0) {
- id = parseInt(args[0], 10);
- } else {
- id = self._sounds[0]._id;
- seek = parseFloat(args[0]);
- }
- } else if (args.length === 2) {
- seek = parseFloat(args[0]);
- id = parseInt(args[1], 10);
- }
-
- if (typeof id === 'undefined') {
- return self;
- }
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'seek',
- action: function() {
- self.seek.apply(self, args);
- }
- });
- return self;
- }
-
- var sound = self._soundById(id);
- if (sound) {
- if (typeof seek === 'number' && seek >= 0) {
-
- var playing = self.playing(id);
- if (playing) {
- self.pause(id, true);
- }
-
- sound._seek = seek;
- sound._ended = false;
- self._clearTimer(id);
-
- if (playing) {
- self.play(id, true);
- }
-
- if (!self._webAudio && sound._node) {
- sound._node.currentTime = seek;
- }
- self._emit('seek', id);
- } else {
- if (self._webAudio) {
- var realTime = self.playing(id) ? Howler.ctx.currentTime - sound._playStart : 0;
- var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;
- return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));
- } else {
- return sound._node.currentTime;
- }
- }
- }
- return self;
- },
-
- * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.
- * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.
- * @return {Boolean} True if playing and false if not.
- */
- playing: function(id) {
- var self = this;
-
- if (typeof id === 'number') {
- var sound = self._soundById(id);
- return sound ? !sound._paused : false;
- }
-
- for (var i=0; i<self._sounds.length; i++) {
- if (!self._sounds[i]._paused) {
- return true;
- }
- }
- return false;
- },
-
- * Get the duration of this sound. Passing a sound id will return the sprite duration.
- * @param {Number} id The sound id to check. If none is passed, return full source duration.
- * @return {Number} Audio duration in seconds.
- */
- duration: function(id) {
- var self = this;
- var duration = self._duration;
-
- var sound = self._soundById(id);
- if (sound) {
- duration = self._sprite[sound._sprite][1] / 1000;
- }
- return duration;
- },
-
- * Returns the current loaded state of this Howl.
- * @return {String} 'unloaded', 'loading', 'loaded'
- */
- state: function() {
- return this._state;
- },
-
- * Unload and destroy the current Howl object.
- * This will immediately stop all sound instances attached to this group.
- */
- unload: function() {
- var self = this;
-
- var sounds = self._sounds;
- for (var i=0; i<sounds.length; i++) {
-
- if (!sounds[i]._paused) {
- self.stop(sounds[i]._id);
- self._emit('end', sounds[i]._id);
- }
-
- if (!self._webAudio) {
-
- sounds[i]._node.src = 'data:audio/wav;base64,UklGRiQAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQAAAAA=';
-
- sounds[i]._node.removeEventListener('error', sounds[i]._errorFn, false);
- sounds[i]._node.removeEventListener(Howler._canPlayEvent, sounds[i]._loadFn, false);
- }
-
- delete sounds[i]._node;
-
- self._clearTimer(sounds[i]._id);
-
- var index = Howler._howls.indexOf(self);
- if (index >= 0) {
- Howler._howls.splice(index, 1);
- }
- }
-
- var remCache = true;
- for (i=0; i<Howler._howls.length; i++) {
- if (Howler._howls[i]._src === self._src) {
- remCache = false;
- break;
- }
- }
- if (cache && remCache) {
- delete cache[self._src];
- }
-
- Howler.noAudio = false;
-
- self._state = 'unloaded';
- self._sounds = [];
- self = null;
- return null;
- },
-
- * Listen to a custom event.
- * @param {String} event Event name.
- * @param {Function} fn Listener to call.
- * @param {Number} id (optional) Only listen to events for this sound.
- * @param {Number} once (INTERNAL) Marks event to fire only once.
- * @return {Howl}
- */
- on: function(event, fn, id, once) {
- var self = this;
- var events = self['_on' + event];
- if (typeof fn === 'function') {
- events.push(once ? {id: id, fn: fn, once: once} : {id: id, fn: fn});
- }
- return self;
- },
-
- * Remove a custom event. Call without parameters to remove all events.
- * @param {String} event Event name.
- * @param {Function} fn Listener to remove. Leave empty to remove all.
- * @param {Number} id (optional) Only remove events for this sound.
- * @return {Howl}
- */
- off: function(event, fn, id) {
- var self = this;
- var events = self['_on' + event];
- var i = 0;
- if (fn) {
-
- for (i=0; i<events.length; i++) {
- if (fn === events[i].fn && id === events[i].id) {
- events.splice(i, 1);
- break;
- }
- }
- } else if (event) {
-
- self['_on' + event] = [];
- } else {
-
- var keys = Object.keys(self);
- for (i=0; i<keys.length; i++) {
- if ((keys[i].indexOf('_on') === 0) && Array.isArray(self[keys[i]])) {
- self[keys[i]] = [];
- }
- }
- }
- return self;
- },
-
- * Listen to a custom event and remove it once fired.
- * @param {String} event Event name.
- * @param {Function} fn Listener to call.
- * @param {Number} id (optional) Only listen to events for this sound.
- * @return {Howl}
- */
- once: function(event, fn, id) {
- var self = this;
-
- self.on(event, fn, id, 1);
- return self;
- },
-
- * Emit all events of a specific type and pass the sound id.
- * @param {String} event Event name.
- * @param {Number} id Sound ID.
- * @param {Number} msg Message to go with event.
- * @return {Howl}
- */
- _emit: function(event, id, msg) {
- var self = this;
- var events = self['_on' + event];
-
- for (var i=events.length-1; i>=0; i--) {
- if (!events[i].id || events[i].id === id || event === 'load') {
- setTimeout(function(fn) {
- fn.call(this, id, msg);
- }.bind(self, events[i].fn), 0);
-
- if (events[i].once) {
- self.off(event, events[i].fn, events[i].id);
- }
- }
- }
- return self;
- },
-
- * Queue of actions initiated before the sound has loaded.
- * These will be called in sequence, with the next only firing
- * after the previous has finished executing (even if async like play).
- * @return {Howl}
- */
- _loadQueue: function() {
- var self = this;
- if (self._queue.length > 0) {
- var task = self._queue[0];
-
- self.once(task.event, function() {
- self._queue.shift();
- self._loadQueue();
- });
- task.action();
- }
- return self;
- },
-
- * Fired when playback ends at the end of the duration.
- * @param {Sound} sound The sound object to work with.
- * @return {Howl}
- */
- _ended: function(sound) {
- var self = this;
- var sprite = sound._sprite;
-
- var loop = !!(sound._loop || self._sprite[sprite][2]);
-
- self._emit('end', sound._id);
-
- if (!self._webAudio && loop) {
- self.stop(sound._id, true).play(sound._id);
- }
-
- if (self._webAudio && loop) {
- self._emit('play', sound._id);
- sound._seek = sound._start || 0;
- sound._rateSeek = 0;
- sound._playStart = Howler.ctx.currentTime;
- var timeout = ((sound._stop - sound._start) * 1000) / Math.abs(sound._rate);
- self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
- }
-
- if (self._webAudio && !loop) {
- sound._paused = true;
- sound._ended = true;
- sound._seek = sound._start || 0;
- sound._rateSeek = 0;
- self._clearTimer(sound._id);
-
- self._cleanBuffer(sound._node);
-
- Howler._autoSuspend();
- }
-
- if (!self._webAudio && !loop) {
- self.stop(sound._id);
- }
- return self;
- },
-
- * Clear the end timer for a sound playback.
- * @param {Number} id The sound ID.
- * @return {Howl}
- */
- _clearTimer: function(id) {
- var self = this;
- if (self._endTimers[id]) {
- clearTimeout(self._endTimers[id]);
- delete self._endTimers[id];
- }
- return self;
- },
-
- * Return the sound identified by this ID, or return null.
- * @param {Number} id Sound ID
- * @return {Object} Sound object or null.
- */
- _soundById: function(id) {
- var self = this;
-
- for (var i=0; i<self._sounds.length; i++) {
- if (id === self._sounds[i]._id) {
- return self._sounds[i];
- }
- }
- return null;
- },
-
- * Return an inactive sound from the pool or create a new one.
- * @return {Sound} Sound playback object.
- */
- _inactiveSound: function() {
- var self = this;
- self._drain();
-
- for (var i=0; i<self._sounds.length; i++) {
- if (self._sounds[i]._ended) {
- return self._sounds[i].reset();
- }
- }
-
- return new Sound(self);
- },
-
- * Drain excess inactive sounds from the pool.
- */
- _drain: function() {
- var self = this;
- var limit = self._pool;
- var cnt = 0;
- var i = 0;
-
- if (self._sounds.length < limit) {
- return;
- }
-
- for (i=0; i<self._sounds.length; i++) {
- if (self._sounds[i]._ended) {
- cnt++;
- }
- }
-
- for (i=self._sounds.length - 1; i>=0; i--) {
- if (cnt <= limit) {
- return;
- }
- if (self._sounds[i]._ended) {
-
- if (self._webAudio && self._sounds[i]._node) {
- self._sounds[i]._node.disconnect(0);
- }
-
- self._sounds.splice(i, 1);
- cnt--;
- }
- }
- },
-
- * Get all ID's from the sounds pool.
- * @param {Number} id Only return one ID if one is passed.
- * @return {Array} Array of IDs.
- */
- _getSoundIds: function(id) {
- var self = this;
- if (typeof id === 'undefined') {
- var ids = [];
- for (var i=0; i<self._sounds.length; i++) {
- ids.push(self._sounds[i]._id);
- }
- return ids;
- } else {
- return [id];
- }
- },
-
- * Load the sound back into the buffer source.
- * @param {Sound} sound The sound object to work with.
- * @return {Howl}
- */
- _refreshBuffer: function(sound) {
- var self = this;
-
- sound._node.bufferSource = Howler.ctx.createBufferSource();
- sound._node.bufferSource.buffer = cache[self._src];
-
- if (sound._panner) {
- sound._node.bufferSource.connect(sound._panner);
- } else {
- sound._node.bufferSource.connect(sound._node);
- }
-
- sound._node.bufferSource.loop = sound._loop;
- if (sound._loop) {
- sound._node.bufferSource.loopStart = sound._start || 0;
- sound._node.bufferSource.loopEnd = sound._stop;
- }
- sound._node.bufferSource.playbackRate.value = sound._rate;
- return self;
- },
-
- * Prevent memory leaks by cleaning up the buffer source after playback.
- * @param {Object} node Sound's audio node containing the buffer source.
- * @return {Howl}
- */
- _cleanBuffer: function(node) {
- var self = this;
- if (self._scratchBuffer) {
- node.bufferSource.onended = null;
- node.bufferSource.disconnect(0);
- try { node.bufferSource.buffer = self._scratchBuffer; } catch(e) {}
- }
- node.bufferSource = null;
- return self;
- }
- };
-
-
-
- * Setup the sound object, which each node attached to a Howl group is contained in.
- * @param {Object} howl The Howl parent group.
- */
- var Sound = function(howl) {
- this._parent = howl;
- this.init();
- };
- Sound.prototype = {
-
- * Initialize a new Sound object.
- * @return {Sound}
- */
- init: function() {
- var self = this;
- var parent = self._parent;
-
- self._muted = parent._muted;
- self._loop = parent._loop;
- self._volume = parent._volume;
- self._muted = parent._muted;
- self._rate = parent._rate;
- self._seek = 0;
- self._paused = true;
- self._ended = true;
- self._sprite = '__default';
-
- self._id = Math.round(Date.now() * Math.random());
-
- parent._sounds.push(self);
-
- self.create();
- return self;
- },
-
- * Create and setup a new sound object, whether HTML5 Audio or Web Audio.
- * @return {Sound}
- */
- create: function() {
- var self = this;
- var parent = self._parent;
- var volume = (Howler._muted || self._muted || self._parent._muted) ? 0 : self._volume;
- if (parent._webAudio) {
-
- self._node = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();
- self._node.gain.setValueAtTime(volume, Howler.ctx.currentTime);
- self._node.paused = true;
- self._node.connect(Howler.masterGain);
- } else {
- self._node = new Audio();
-
- self._errorFn = self._errorListener.bind(self);
- self._node.addEventListener('error', self._errorFn, false);
-
- self._loadFn = self._loadListener.bind(self);
- self._node.addEventListener(Howler._canPlayEvent, self._loadFn, false);
-
- self._node.src = parent._src;
- self._node.preload = 'auto';
- self._node.volume = volume * Howler.volume();
-
- self._node.load();
- }
- return self;
- },
-
- * Reset the parameters of this sound to the original state (for recycle).
- * @return {Sound}
- */
- reset: function() {
- var self = this;
- var parent = self._parent;
-
- self._muted = parent._muted;
- self._loop = parent._loop;
- self._volume = parent._volume;
- self._muted = parent._muted;
- self._rate = parent._rate;
- self._seek = 0;
- self._rateSeek = 0;
- self._paused = true;
- self._ended = true;
- self._sprite = '__default';
-
- self._id = Math.round(Date.now() * Math.random());
- return self;
- },
-
- * HTML5 Audio error listener callback.
- */
- _errorListener: function() {
- var self = this;
-
- self._parent._emit('loaderror', self._id, self._node.error ? self._node.error.code : 0);
-
- self._node.removeEventListener('error', self._errorListener, false);
- },
-
- * HTML5 Audio canplaythrough listener callback.
- */
- _loadListener: function() {
- var self = this;
- var parent = self._parent;
-
- parent._duration = Math.ceil(self._node.duration * 10) / 10;
-
- if (Object.keys(parent._sprite).length === 0) {
- parent._sprite = {__default: [0, parent._duration * 1000]};
- }
- if (parent._state !== 'loaded') {
- parent._state = 'loaded';
- parent._emit('load');
- parent._loadQueue();
- }
- if (parent._autoplay) {
- parent.play();
- }
-
- self._node.removeEventListener(Howler._canPlayEvent, self._loadFn, false);
- }
- };
-
-
- var cache = {};
-
- * Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API).
- * @param {Howl} self
- */
- var loadBuffer = function(self) {
- var url = self._src;
-
- if (cache[url]) {
-
- self._duration = cache[url].duration;
-
- loadSound(self);
- return;
- }
- if (/^data:[^;]+;base64,/.test(url)) {
-
- var data = atob(url.split(',')[1]);
- var dataView = new Uint8Array(data.length);
- for (var i=0; i<data.length; ++i) {
- dataView[i] = data.charCodeAt(i);
- }
- decodeAudioData(dataView.buffer, self);
- } else {
-
- var xhr = new XMLHttpRequest();
- xhr.open('GET', url, true);
- xhr.responseType = 'arraybuffer';
- xhr.onload = function() {
-
- var code = (xhr.status + '')[0];
- if (code !== '0' && code !== '2' && code !== '3') {
- self._emit('loaderror', null, 'Failed loading audio file with status: ' + xhr.status + '.');
- return;
- }
- decodeAudioData(xhr.response, self);
- };
- xhr.onerror = function() {
-
- if (self._webAudio) {
- self._html5 = true;
- self._webAudio = false;
- self._sounds = [];
- delete cache[url];
- self.load();
- }
- };
- safeXhrSend(xhr);
- }
- };
-
- * Send the XHR request wrapped in a try/catch.
- * @param {Object} xhr XHR to send.
- */
- var safeXhrSend = function(xhr) {
- try {
- xhr.send();
- } catch (e) {
- xhr.onerror();
- }
- };
-
- * Decode audio data from an array buffer.
- * @param {ArrayBuffer} arraybuffer The audio data.
- * @param {Howl} self
- */
- var decodeAudioData = function(arraybuffer, self) {
-
- Howler.ctx.decodeAudioData(arraybuffer, function(buffer) {
- if (buffer && self._sounds.length > 0) {
- cache[self._src] = buffer;
- loadSound(self, buffer);
- }
- }, function() {
- self._emit('loaderror', null, 'Decoding audio data failed.');
- });
- };
-
- * Sound is now loaded, so finish setting everything up and fire the loaded event.
- * @param {Howl} self
- * @param {Object} buffer The decoded buffer sound source.
- */
- var loadSound = function(self, buffer) {
-
- if (buffer && !self._duration) {
- self._duration = buffer.duration;
- }
-
- if (Object.keys(self._sprite).length === 0) {
- self._sprite = {__default: [0, self._duration * 1000]};
- }
-
- if (self._state !== 'loaded') {
- self._state = 'loaded';
- self._emit('load');
- self._loadQueue();
- }
-
- if (self._autoplay) {
- self.play();
- }
- };
-
- * Setup the audio context when available, or switch to HTML5 Audio mode.
- */
- var setupAudioContext = function() {
- Howler.noAudio = false;
-
- try {
- if (typeof AudioContext !== 'undefined') {
- Howler.ctx = new AudioContext();
- } else if (typeof webkitAudioContext !== 'undefined') {
- Howler.ctx = new webkitAudioContext();
- } else {
- Howler.usingWebAudio = false;
- }
- } catch(e) {
- Howler.usingWebAudio = false;
- }
- if (!Howler.usingWebAudio) {
-
- if (typeof Audio !== 'undefined') {
- try {
- var test = new Audio();
-
- if (typeof test.oncanplaythrough === 'undefined') {
- Howler._canPlayEvent = 'canplay';
- }
- } catch(e) {
- Howler.noAudio = true;
- }
- } else {
- Howler.noAudio = true;
- }
- }
-
- try {
- var test = new Audio();
- if (test.muted) {
- Howler.noAudio = true;
- }
- } catch (e) {}
-
-
- var iOS = (/iP(hone|od|ad)/.test(Howler._navigator && Howler._navigator.platform));
- var appVersion = Howler._navigator && Howler._navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/);
- var version = appVersion ? parseInt(appVersion[1], 10) : null;
- if (iOS && version && version < 9) {
- var safari = /safari/.test(Howler._navigator && Howler._navigator.userAgent.toLowerCase());
- if (Howler._navigator && Howler._navigator.standalone && !safari || Howler._navigator && !Howler._navigator.standalone && !safari) {
- Howler.usingWebAudio = false;
- }
- }
-
- if (Howler.usingWebAudio) {
- Howler.masterGain = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();
- Howler.masterGain.gain.value = 1;
- Howler.masterGain.connect(Howler.ctx.destination);
- }
-
- Howler._setup();
- };
-
- if (typeof define === 'function' && define.amd) {
- define([], function() {
- return {
- Howler: Howler,
- Howl: Howl
- };
- });
- }
-
- if (typeof exports !== 'undefined') {
- exports.Howler = Howler;
- exports.Howl = Howl;
- }
-
- if (typeof window !== 'undefined') {
- window.HowlerGlobal = HowlerGlobal;
- window.Howler = Howler;
- window.Howl = Howl;
- window.Sound = Sound;
- } else if (typeof global !== 'undefined') {
- global.HowlerGlobal = HowlerGlobal;
- global.Howler = Howler;
- global.Howl = Howl;
- global.Sound = Sound;
- }
- })();
- * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.
- *
- * howler.js v2.0.1
- * howlerjs.com
- *
- * (c) 2013-2016, James Simpson of GoldFire Studios
- * goldfirestudios.com
- *
- * MIT License
- */
- (function() {
- 'use strict';
-
- HowlerGlobal.prototype._pos = [0, 0, 0];
- HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];
-
-
-
-
- * Helper method to update the stereo panning position of all current Howls.
- * Future Howls will not use this value unless explicitly set.
- * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.
- * @return {Howler/Number} Self or current stereo panning value.
- */
- HowlerGlobal.prototype.stereo = function(pan) {
- var self = this;
-
- if (!self.ctx || !self.ctx.listener) {
- return self;
- }
-
- for (var i=self._howls.length-1; i>=0; i--) {
- self._howls[i].stereo(pan);
- }
- return self;
- };
-
- * Get/set the position of the listener in 3D cartesian space. Sounds using
- * 3D position will be relative to the listener's position.
- * @param {Number} x The x-position of the listener.
- * @param {Number} y The y-position of the listener.
- * @param {Number} z The z-position of the listener.
- * @return {Howler/Array} Self or current listener position.
- */
- HowlerGlobal.prototype.pos = function(x, y, z) {
- var self = this;
-
- if (!self.ctx || !self.ctx.listener) {
- return self;
- }
-
- y = (typeof y !== 'number') ? self._pos[1] : y;
- z = (typeof z !== 'number') ? self._pos[2] : z;
- if (typeof x === 'number') {
- self._pos = [x, y, z];
- self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);
- } else {
- return self._pos;
- }
- return self;
- };
-
- * Get/set the direction the listener is pointing in the 3D cartesian space.
- * A front and up vector must be provided. The front is the direction the
- * face of the listener is pointing, and up is the direction the top of the
- * listener is pointing. Thus, these values are expected to be at right angles
- * from each other.
- * @param {Number} x The x-orientation of the listener.
- * @param {Number} y The y-orientation of the listener.
- * @param {Number} z The z-orientation of the listener.
- * @param {Number} xUp The x-orientation of the top of the listener.
- * @param {Number} yUp The y-orientation of the top of the listener.
- * @param {Number} zUp The z-orientation of the top of the listener.
- * @return {Howler/Array} Returns self or the current orientation vectors.
- */
- HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {
- var self = this;
-
- if (!self.ctx || !self.ctx.listener) {
- return self;
- }
-
- var or = self._orientation;
- y = (typeof y !== 'number') ? or[1] : y;
- z = (typeof z !== 'number') ? or[2] : z;
- xUp = (typeof xUp !== 'number') ? or[3] : xUp;
- yUp = (typeof yUp !== 'number') ? or[4] : yUp;
- zUp = (typeof zUp !== 'number') ? or[5] : zUp;
- if (typeof x === 'number') {
- self._orientation = [x, y, z, xUp, yUp, zUp];
- self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);
- } else {
- return or;
- }
- return self;
- };
-
-
-
- * Add new properties to the core init.
- * @param {Function} _super Core init method.
- * @return {Howl}
- */
- Howl.prototype.init = (function(_super) {
- return function(o) {
- var self = this;
-
- self._orientation = o.orientation || [1, 0, 0];
- self._stereo = o.stereo || null;
- self._pos = o.pos || null;
- self._pannerAttr = {
- coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360,
- coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360,
- coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0,
- distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse',
- maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000,
- panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF',
- refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1,
- rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1
- };
-
- self._onstereo = o.onstereo ? [{fn: o.onstereo}] : [];
- self._onpos = o.onpos ? [{fn: o.onpos}] : [];
- self._onorientation = o.onorientation ? [{fn: o.onorientation}] : [];
-
- return _super.call(this, o);
- };
- })(Howl.prototype.init);
-
- * Get/set the stereo panning of the audio source for this sound or all in the group.
- * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.
- * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.
- * @return {Howl/Number} Returns self or the current stereo panning value.
- */
- Howl.prototype.stereo = function(pan, id) {
- var self = this;
-
- if (!self._webAudio) {
- return self;
- }
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'stereo',
- action: function() {
- self.stereo(pan, id);
- }
- });
- return self;
- }
-
- var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo';
-
- if (typeof id === 'undefined') {
-
- if (typeof pan === 'number') {
- self._stereo = pan;
- self._pos = [pan, 0, 0];
- } else {
- return self._stereo;
- }
- }
-
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
-
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (typeof pan === 'number') {
- sound._stereo = pan;
- sound._pos = [pan, 0, 0];
- if (sound._node) {
-
- sound._pannerAttr.panningModel = 'equalpower';
-
- if (!sound._panner || !sound._panner.pan) {
- setupPanner(sound, pannerType);
- }
- if (pannerType === 'spatial') {
- sound._panner.setPosition(pan, 0, 0);
- } else {
- sound._panner.pan.value = pan;
- }
- }
- self._emit('stereo', sound._id);
- } else {
- return sound._stereo;
- }
- }
- }
- return self;
- };
-
- * Get/set the 3D spatial position of the audio source for this sound or
- * all in the group. The most common usage is to set the 'x' position for
- * left/right panning. Setting any value higher than 1.0 will begin to
- * decrease the volume of the sound as it moves further away.
- * @param {Number} x The x-position of the audio from -1000.0 to 1000.0.
- * @param {Number} y The y-position of the audio from -1000.0 to 1000.0.
- * @param {Number} z The z-position of the audio from -1000.0 to 1000.0.
- * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.
- * @return {Howl/Array} Returns self or the current 3D spatial position: [x, y, z].
- */
- Howl.prototype.pos = function(x, y, z, id) {
- var self = this;
-
- if (!self._webAudio) {
- return self;
- }
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'pos',
- action: function() {
- self.pos(x, y, z, id);
- }
- });
- return self;
- }
-
- y = (typeof y !== 'number') ? 0 : y;
- z = (typeof z !== 'number') ? -0.5 : z;
-
- if (typeof id === 'undefined') {
-
- if (typeof x === 'number') {
- self._pos = [x, y, z];
- } else {
- return self._pos;
- }
- }
-
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
-
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (typeof x === 'number') {
- sound._pos = [x, y, z];
- if (sound._node) {
-
- if (!sound._panner || sound._panner.pan) {
- setupPanner(sound, 'spatial');
- }
- sound._panner.setPosition(x, y, z);
- }
- self._emit('pos', sound._id);
- } else {
- return sound._pos;
- }
- }
- }
- return self;
- };
-
- * Get/set the direction the audio source is pointing in the 3D cartesian coordinate
- * space. Depending on how direction the sound is, based on the `cone` attributes,
- * a sound pointing away from the listener can be quiet or silent.
- * @param {Number} x The x-orientation of the source.
- * @param {Number} y The y-orientation of the source.
- * @param {Number} z The z-orientation of the source.
- * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.
- * @return {Howl/Array} Returns self or the current 3D spatial orientation: [x, y, z].
- */
- Howl.prototype.orientation = function(x, y, z, id) {
- var self = this;
-
- if (!self._webAudio) {
- return self;
- }
-
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'orientation',
- action: function() {
- self.orientation(x, y, z, id);
- }
- });
- return self;
- }
-
- y = (typeof y !== 'number') ? self._orientation[1] : y;
- z = (typeof z !== 'number') ? self._orientation[2] : z;
-
- if (typeof id === 'undefined') {
-
- if (typeof x === 'number') {
- self._orientation = [x, y, z];
- } else {
- return self._orientation;
- }
- }
-
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
-
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (typeof x === 'number') {
- sound._orientation = [x, y, z];
- if (sound._node) {
-
- if (!sound._panner) {
-
- if (!sound._pos) {
- sound._pos = self._pos || [0, 0, -0.5];
- }
- setupPanner(sound, 'spatial');
- }
- sound._panner.setOrientation(x, y, z);
- }
- self._emit('orientation', sound._id);
- } else {
- return sound._orientation;
- }
- }
- }
- return self;
- };
-
- * Get/set the panner node's attributes for a sound or group of sounds.
- * This method can optionall take 0, 1 or 2 arguments.
- * pannerAttr() -> Returns the group's values.
- * pannerAttr(id) -> Returns the sound id's values.
- * pannerAttr(o) -> Set's the values of all sounds in this Howl group.
- * pannerAttr(o, id) -> Set's the values of passed sound id.
- *
- * Attributes:
- * coneInnerAngle - (360 by default) There will be no volume reduction inside this angle.
- * coneOuterAngle - (360 by default) The volume will be reduced to a constant value of
- * `coneOuterGain` outside this angle.
- * coneOuterGain - (0 by default) The amount of volume reduction outside of `coneOuterAngle`.
- * distanceModel - ('inverse' by default) Determines algorithm to use to reduce volume as audio moves
- * away from listener. Can be `linear`, `inverse` or `exponential`.
- * maxDistance - (10000 by default) Volume won't reduce between source/listener beyond this distance.
- * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio.
- * Can be `HRTF` or `equalpower`.
- * refDistance - (1 by default) A reference distance for reducing volume as the source
- * moves away from the listener.
- * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener.
- *
- * @return {Howl/Object} Returns self or current panner attributes.
- */
- Howl.prototype.pannerAttr = function() {
- var self = this;
- var args = arguments;
- var o, id, sound;
-
- if (!self._webAudio) {
- return self;
- }
-
- if (args.length === 0) {
-
- return self._pannerAttr;
- } else if (args.length === 1) {
- if (typeof args[0] === 'object') {
- o = args[0];
-
- if (typeof id === 'undefined') {
- self._pannerAttr = {
- coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : self._coneInnerAngle,
- coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : self._coneOuterAngle,
- coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : self._coneOuterGain,
- distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : self._distanceModel,
- maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : self._maxDistance,
- panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : self._panningModel,
- refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : self._refDistance,
- rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : self._rolloffFactor
- };
- }
- } else {
-
- sound = self._soundById(parseInt(args[0], 10));
- return sound ? sound._pannerAttr : self._pannerAttr;
- }
- } else if (args.length === 2) {
- o = args[0];
- id = parseInt(args[1], 10);
- }
-
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
- sound = self._soundById(ids[i]);
- if (sound) {
-
- var pa = sound._pannerAttr;
- pa = {
- coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : pa.coneInnerAngle,
- coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : pa.coneOuterAngle,
- coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : pa.coneOuterGain,
- distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : pa.distanceModel,
- maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : pa.maxDistance,
- panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : pa.panningModel,
- refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : pa.refDistance,
- rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : pa.rolloffFactor
- };
-
- var panner = sound._panner;
- if (panner) {
- panner.coneInnerAngle = pa.coneInnerAngle;
- panner.coneOuterAngle = pa.coneOuterAngle;
- panner.coneOuterGain = pa.coneOuterGain;
- panner.distanceModel = pa.distanceModel;
- panner.maxDistance = pa.maxDistance;
- panner.panningModel = pa.panningModel;
- panner.refDistance = pa.refDistance;
- panner.rolloffFactor = pa.rolloffFactor;
- } else {
-
- if (!sound._pos) {
- sound._pos = self._pos || [0, 0, -0.5];
- }
-
- setupPanner(sound, 'spatial');
- }
- }
- }
- return self;
- };
-
-
-
- * Add new properties to the core Sound init.
- * @param {Function} _super Core Sound init method.
- * @return {Sound}
- */
- Sound.prototype.init = (function(_super) {
- return function() {
- var self = this;
- var parent = self._parent;
-
- self._orientation = parent._orientation;
- self._stereo = parent._stereo;
- self._pos = parent._pos;
- self._pannerAttr = parent._pannerAttr;
-
- _super.call(this);
-
- if (self._stereo) {
- parent.stereo(self._stereo);
- } else if (self._pos) {
- parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
- }
- };
- })(Sound.prototype.init);
-
- * Override the Sound.reset method to clean up properties from the spatial plugin.
- * @param {Function} _super Sound reset method.
- * @return {Sound}
- */
- Sound.prototype.reset = (function(_super) {
- return function() {
- var self = this;
- var parent = self._parent;
-
- self._orientation = parent._orientation;
- self._pos = parent._pos;
- self._pannerAttr = parent._pannerAttr;
-
- return _super.call(this);
- };
- })(Sound.prototype.reset);
-
-
-
- * Create a new panner node and save it on the sound.
- * @param {Sound} sound Specific sound to setup panning on.
- * @param {String} type Type of panner to create: 'stereo' or 'spatial'.
- */
- var setupPanner = function(sound, type) {
- type = type || 'spatial';
-
- if (type === 'spatial') {
- sound._panner = Howler.ctx.createPanner();
- sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;
- sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle;
- sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain;
- sound._panner.distanceModel = sound._pannerAttr.distanceModel;
- sound._panner.maxDistance = sound._pannerAttr.maxDistance;
- sound._panner.panningModel = sound._pannerAttr.panningModel;
- sound._panner.refDistance = sound._pannerAttr.refDistance;
- sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor;
- sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]);
- sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]);
- } else {
- sound._panner = Howler.ctx.createStereoPanner();
- sound._panner.pan.value = sound._stereo;
- }
- sound._panner.connect(sound._node);
-
- if (!sound._paused) {
- sound._parent.pause(sound._id, true).play(sound._id);
- }
- };
- })();
|